The nonsensical plot kicks off with protagonist Nero killing demonic monsters in a gothic city for reasons best-known to (and apparently kept mostly secret by) Capcom themselves. One of the many triumphs of Ninja Theory’s controversial reboot was a coherent, well-written and well-delivered story, and revisiting older games in the series makes me wish it had always been so. It’s just that there’s only so much style-over-substance bombast you can take before your aching brain starts longing for something, anything, to actually make sense. That’s not to say that DMC4 is a bad game. All I know for sure is that what felt to me like a repetitive, slightly soulless sequel-too-far in 2008 still feels a bit like one now. Oddly, it seems that’s what Capcom may have done, choosing to re-release Devil May Cry 4 over the superior third game. Given the overall calibre of Capcom’s Devil May Cry franchise, you’d think you could just throw the “definitive edition” dart blindly into the pile and dress up whatever you hit for an instant runaway success.
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